How Rewards Shape What We Do?
We all know that dopamine is also known as "feel-good hormone" as it works on our brains' reward system. But how exactly does it shape our behavior—whether you’re a human, a dog, or a rat in a lab?
Dopamine levels in our brains increase by performing pleasurable activities, encouraging the behavior and we tend to repeat it in the future. Let’s dive into how dopamine, reward, and learning are connected, with a little help from one of psychology’s most famous experiments: B.F. Skinner’s Skinner Box.
Who was B.F. Skinner?
What did he do?
Skinner Box experiment
The "Skinner box" is a setup used in animal experiments. It is also known as an “operant conditioning chamber”.
Setup
What happened?
At first, the rat’s behavior is quite random as it explores its new environment. As the rat started to explore the box, it would stumble upon the lever and get food. It quickly learned that pressing the lever when light was green resulted in a positive outcome (food or water), thus increasing the frequency of that behavior. On the other hand, when the rats pressed the lever when light was red, it resulted in a negative outcome (electric shock), thus decreasing the behavior.
The rat learns to distinguish between an experience that signals a reward (green light) and the one that does not (red light). [1]
Operant Conditioning
Operant conditioning is a learning process in which an individual's behavior (its likelihood of being repeated in the future) is influenced through rewards or punishments the individual gets based on the consequences of the behavior. This concept was first introduced by B. F. Skinner in the mid-20th century.
In operant conditioning, the organism actively operates on the environment, producing a consequence. Also, the organism learns to distinguish between stimuli that signal a reward and those that do not. [1]
The Principles of Operant Conditioning:
- Positive reinforcement - a rewarding experience is presented following the behavior (e.g. a child gets a lollipop for tidying up his room)
- Negative reinforcement - an unpleasant experience is removed following the behavior (e.g. the annoying beeping sound stops when you buckle your seatbelt)
- Positive punishment - an unpleasant experience is added as a consequence of the behavior (e.g. getting a failing grade for copying during a test)
- Negative punishment - a rewarding experience is removed as a consequence of the behavior (e.g. Nora stays out past curfew, so her dad takes her cell phone away)
In the Skinner Box, the food acts as a reinforcer, causing the rat to deliberately press the lever more frequently when the light is green [1] and the electric shock acts as a punishment for the rat which causes the rat to avoid pressing the lever when the light is red.
This also happens in our day-to-day lives. Once we experience a reward or punishment, we are likely to perform (or not perform) that behavior again in anticipation of the result [1]. For example:
- Hot Stove: If you put your hand on a hot stove, you will get burned. More importantly, you are very unlikely to put your hand on that hot stove again. Even though no one has made that stove hot as a punishment, the process still works.
- Superstitions: Many superstitions result from accidental reinforcement. A gambler who happens to blow on his dice just before a big win will likely keep engaging in that behavior even though his success has absolutely nothing to do with the act of blowing on the dice. This is because the behavior of blowing on his dice has been reinforced.
The principles of operant conditioning have been used in various ways outside of the laboratory.
- Training pets often involves rewarding desired behaviors to reinforce them. In one such case, if you wish to train your dog to roll over on command, you could reward the dog each time it spontaneously performs this behavior. Repeated reinforcement would eventually lead the dog to learn and repeat the behavior.
- Parents have used rewards to encourage positive behaviors in their children, such as offering kids a treat for finishing their chores or staying on task during remote learning.
- Apps like fitness trackers or habit-building tools use rewards (points, badges) to encourage behaviors like exercising or drinking water.
- Tools like Duolingo use rewards (streaks, achievements) to motivate consistent learning.
- Operant conditioning principles are used in therapies to modify behaviors, especially in individuals with autism or other developmental disorders.
Behavior which has reward will likely be repeated and behavior with punishment will likely not be repeated. Hence, rewards and punishments were crucial to shape and encourage voluntary behavior.
Criticisms:
- Skinner's experiments involve single animals and controlled environment discrepancies about human behavior cannot be made on the basis of these studies since humans are much more complex.
- Contrary to what Skinner believed, studies have shown that reinforcement and punishment are not necessary for learning to take place. Behaviors can also be learned through observation (Bandura's experiments) and insight. [1]
- Because the environment in a Skinner box is so controlled, it may not accurately reflect how an animal would behave in an environment outside the lab. [3]
- Operant conditioning certainly becomes more complicated when it comes to human reinforcements (such as free will, individual preferences).
- Also, Skinner box can be quite stressful for the animals involved. The design of the Skinner box is intended to keep an animal from experiencing other stimuli, which can lead to stress and anxiety. [3]
The criticisms of Skinner's work led to the development of cognitive-behavioral approaches that emphasize mental processes alongside observable behavior.
[1] Skinner’s Box Experiment (Behaviorism Study) - Practical Psychology
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